Thread:Dressupgeekout/@comment-5333419-20200701051902/@comment-45016466-20200701203151

Yeah, I wouldn't be surprised if the games were developed on Macs -- or at least the multimedia assets. Apple had managed to convince the market they were the premiere choice for audio and graphics work, even pretty early on. Or perhaps old Silicon Graphics machines running IRIX -- those were popular back in the day.

AIFF and AIFF-C in general are very well understood file formats that are strongly associated with Macs, because Apple wrote the initial specification. (It's almost identical to WAV files.) The problem is that a lot of them are compressed with a "SQS2" scheme that no one understands -- it's related to a "SquashSound" utility that is 3DO's invention, but no one knows how it actually works, and of course 3DO failed in the market, so that makes it way harder to get information about it. I need to post the documents I found which talk about SquashSound...

A note about the text: it seems that New School doesn't have text files at all. Instead, all journal entries are actually different images, filled with rasterized text. So that's pretty annoying.

Yes, the Lode Runner 2 stuff has helped tremendously! It made me pay more attention to Presage specifically, and it clarified a few unknowns for me.

I'll be updating the wiki articles on GitHub https://github.com/dressupgeekout/lunapurpura/wiki with more technical details, now that I have a somewhat tight grasp on some of the file formats...